renommage dossiers articles
This commit is contained in:
24
articles/00180224/content.html
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24
articles/00180224/content.html
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<style>
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.fond {
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margin:auto;
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top:0;
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}
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.texte {
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color:black;
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margin:auto;
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position:absolute;
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z-index:2;
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top:0;
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width:100%;
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}
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</style>
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<div class="container-fluid" id="BlocksBrowser"></div>
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<div class="container-fluid bg-grey">
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<div class="row">
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<div class="col-sm-12 text-center">
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Drawing the splines
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</div>
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</div>
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</div>
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584
articles/00180224/fluid.js
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584
articles/00180224/fluid.js
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// shim layer with setTimeout fallback (Paul Irish)
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window.requestAnimFrame = (function(){
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return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function( callback ){
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window.setTimeout(callback, 1000 / 60);
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};
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})();
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// Based on http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
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var NavierStokes = function(settings){
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this.init(settings);
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};
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NavierStokes.prototype = {
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init : function(settings){
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var defaultSettings = {
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resolution : 64,
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iterations : 10,
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fract : 1/4,
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diffusion : 1,
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gridmodify : 0,
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dt : 0.1,
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callbackUser : function(D, U, V, size){},
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callbackDisplay : function(D, U, V, size){}
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};
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if (this.settings === undefined){
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this.settings = defaultSettings;
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}
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this._mergeRecursive(this.settings, settings);
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this.rows = this.settings.resolution + 2;
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this.arraySize = (this.settings.resolution+2)*(this.settings.resolution+2);
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this.U = new Float32Array(this.arraySize);
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this.V = new Float32Array(this.arraySize);
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this.D = new Float32Array(this.arraySize);
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this.U_prev = new Float32Array(this.arraySize);
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this.V_prev = new Float32Array(this.arraySize);
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this.D_prev = new Float32Array(this.arraySize);
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this.NullArray = new Float32Array(this.arraySize);
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// Precalculate lookup table for 2D > 1D array.
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this.IX = new Array(this.rows);
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for (var i = 0; i < this.rows; i++){
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this.IX[i] = new Array(this.rows);
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for (var b = 0; b < this.rows; b++){
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this.IX[i][b] = i+b*this.rows;
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}
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}
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// Init all Arrays.
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for (i = 0; i < this.arraySize; i++){
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this.D_prev[i] = this.U_prev[i] = this.V_prev[i] = this.D[i] = this.U[i] = this.V[i] = this.NullArray[i] = 0.0;
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}
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//Init some vars based on the Resolution settings:
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this.calculateSettings();
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},
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clear : function(){
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this.D.set(this.NullArray);
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this.U.set(this.NullArray);
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this.V.set(this.NullArray);
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},
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// Getter Setter
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getResolution : function(){
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return this.settings.resolution;
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},
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getSettings : function(){
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return this.settings;
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},
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update : function(){
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// Add user Action
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this.userAction();
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// Cals velosity & density
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this.vel_step (this.U, this.V, this.U_prev, this.V_prev, this.settings.dt );
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this.dens_step (this.D, this.D_prev, this.U, this.V, this.settings.dt );
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this.settings.callbackDisplay(this.D, this.U, this.V, this.settings.resolution);
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},
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calculateSettings : function(){
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this.centerPos = (-0.5/this.settings.resolution) * (1 + this.settings.gridmodify);
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this.scale = this.settings.resolution * 0.5;
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this.dt0 = this.settings.dt * this.settings.resolution;
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this.p5 = this.settings.resolution + 0.5;
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},
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userAction : function (){
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this.D_prev.set(this.NullArray);
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this.U_prev.set(this.NullArray);
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this.V_prev.set(this.NullArray);
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this.settings.callbackUser(this.D_prev, this.U_prev, this.V_prev, this.settings.resolution);
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},
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vel_step : function (u, v, u0, v0, dt ){
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var tmp;
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this.add_source(u, u0, dt );
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this.add_source(v, v0, dt );
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tmp = u0;
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u0 = u;
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u = tmp;
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this.diffuse ( 1, u, u0, dt );
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tmp = v0;
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v0 = v;
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v = tmp;
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this.diffuse ( 2, v, v0, dt );
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this.project(u, v, u0, v0);
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tmp = u0;
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u0 = u;
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u = tmp;
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tmp = v0;
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v0 = v;
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v = tmp;
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this.advect(1, u, u0, u0, v0, dt);
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this.advect(2, v, v0, u0, v0, dt);
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this.project(u, v, u0, v0 );
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},
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dens_step : function (x, x0, u, v, dt){
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var tmp;
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this.add_source (x, x0, dt);
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//SWAP ( x0, x );
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this.diffuse (0, x0, x, dt );
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//SWAP ( x0, x );
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this.advect ( 0, x, x0, u, v, dt );
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},
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add_source : function (x, s, dt){
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for (var i=0; i<this.arraySize ; i++ ){
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x[i] += dt * s[i];
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}
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},
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diffuse : function (b, x, x0, dt){
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for (var i=1; i < this.arraySize;i++){
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x[i] = x0[i]*this.settings.diffusion;
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}
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this.set_bnd(b, x);
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},
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project : function ( u, v, p, div ) {
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var i, k,prevRow, thisRow, nextValue, nextRow, to, lastRow;
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for (i = 1 ; i <= this.settings.resolution; i++ ){
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prevRow = this.IX[0][i-1];
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thisRow = this.IX[0][i];
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nextRow = this.IX[0][i+1];
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valueBefore = thisRow - 1;
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valueNext = thisRow + 1;
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to = this.settings.resolution + valueNext;
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for (k = valueNext; k < to; k++ ) {
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p[k] = 0;
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div[k] = (u[++valueNext] - u[++valueBefore] + v[++nextRow] - v[++prevRow]) * this.centerPos;
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}
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}
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this.set_bnd(0, div);
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this.set_bnd(0, p);
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for (k=0 ; k<this.settings.iterations; k++) {
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for (j=1 ; j<=this.settings.resolution; j++) {
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lastRow = this.IX[0][j-1];
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thisRow = this.IX[0][j];
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nextRow = this.IX[0][j+1];
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prevX = p[thisRow];
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thisRow++;
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for (i=1; i<=this.settings.resolution; i++){
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p[thisRow] = prevX = (div[thisRow] + p[++lastRow] + p[++thisRow] + p[++nextRow] + prevX ) * this.settings.fract;
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}
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}
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this.set_bnd(0, p);
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}
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for (j = 1; j <= this.settings.resolution; j++ ) {
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lastRow = this.IX[0][j-1];
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thisRow = this.IX[0][j];
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nextRow = this.IX[0][j+1];
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valueBefore = thisRow - 1;
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valueNext = thisRow + 1;
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for (i = 1; i <= this.settings.resolution; i++) {
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u[++thisRow] -= this.scale * (p[++valueNext] - p[++valueBefore]);
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v[thisRow] -= this.scale * (p[++nextRow] - p[++lastRow]);
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}
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}
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this.set_bnd(1, u);
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this.set_bnd(2, v);
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},
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advect : function (b, d, d0, u, v, dt ){
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var to;
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for (var j = 1; j<= this.settings.resolution; j++) {
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var pos = j * this.rows;
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for (var k = 1; k <= this.settings.resolution; k++) {
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var x = k - this.dt0 * u[++pos];
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var y = j - this.dt0 * v[pos];
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if (x < 0.5) x = 0.5
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if (x > this.p5) x = this.p5;
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var i0 = x | 0;
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var i1 = i0 + 1;
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if (y < 0.5) y = 0.5
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if (y > this.p5) y = this.p5;
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var j0 = y | 0;
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var j1 = j0 + 1;
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var s1 = x - i0;
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var s0 = 1 - s1;
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var t1 = y - j0;
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var t0 = 1 - t1;
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var toR1 = this.IX[0][j0];
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var toR2 = this.IX[0][j1];
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d[pos] = s0 * (t0 * d0[i0 + toR1] + t1 * d0[i0 + toR2]) + s1 * (t0 * d0[i1 + toR1] + t1 * d0[i1 + toR2]);
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}
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}
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this.set_bnd(b, d);
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},
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// Calculate Boundary's
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set_bnd : function (b, x ){
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var i, j;
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switch (b){
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case 1 :
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for (i = 1; i <= this.settings.resolution; i++) {
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x[i] = x[i + this.rows];
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x[this.IX[i][(this.settings.resolution+1)]] = x[this.IX[i][(this.settings.resolution)]];
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x[this.IX[0][i]] = -x[this.IX[1][i]];
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x[this.IX[(this.settings.resolution+1)][i]] = -x[this.IX[(this.settings.resolution)][i]];
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}
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break;
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case 2 :
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for ( i = 1; i <= this.settings.resolution; i++) {
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x[i] = -x[i + this.rows];
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x[this.IX[i][(this.settings.resolution+1)]] = -x[this.IX[i][(this.settings.resolution)]];
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x[this.IX[0][i]] = x[this.IX[1][i]];
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x[this.IX[(this.settings.resolution+1)][i]] = x[this.IX[(this.settings.resolution)][i]];
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}
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break;
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default :
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for ( i = 1; i <= this.settings.resolution; i++) {
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x[i] = x[i + this.rows];
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x[this.IX[i][(this.settings.resolution+1)]] = x[this.IX[i][(this.settings.resolution)]];
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x[this.IX[0][i]] = x[this.IX[1][i]];
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x[this.IX[(this.settings.resolution+1)][i]] = x[this.IX[(this.settings.resolution)][i]];
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}
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}
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// Boundes of the Canvas
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var topPos = this.IX[0][this.settings.resolution+1];
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x[0] = (x[1] + x[this.rows]) / 2;
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x[topPos] = (x[1 + topPos] + x[this.IX[this.settings.resolution][0]]) / 2;
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x[(this.settings.resolution+1)] = (x[this.settings.resolution] + x[(this.settings.resolution + 1) + this.rows]) / 2;
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x[(this.settings.resolution+1)+topPos] = (x[this.settings.resolution + topPos] + x[this.IX[this.settings.resolution+1][this.settings.resolution]]);
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},
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// Merge Settings.
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_mergeRecursive : function(obj1, obj2) {
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for (var p in obj2) {
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if ( obj2[p].constructor==Object ) {
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obj1[p] = this._mergeRecursive(obj1[p], obj2[p]);
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} else {
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obj1[p] = obj2[p];
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}
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}
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return obj1;
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}
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};
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var Display = function(canvas){
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this.colorFunctions = {
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"BW" : this.calcColorBW ,
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"Color": this.calcColor,
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"User" : this.calcUserColor
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};
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this.currColorFunc = "BW";
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this.canvas = canvas;
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this.context = canvas.getContext("2d", {alpha : false});
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this.supportImageData = !!this.context.getImageData;
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this.colorUser = {
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R : 0,
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G : 255,
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B : 0
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}
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};
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Display.prototype = {
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init : function (res){
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this.calcResolution = res;
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this.imageData = null;
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this.showColors = false;
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this.line = null;
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},
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density : function(D, U, V){
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var r,g,b, x, y, d;
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if (this.supportImageData){
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// Get Image Data
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if (this.imageData === null){
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this.imageData = this.context.getImageData(0, 0, this.calcResolution, this.calcResolution);
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}
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for (x = 0; x < this.calcResolution; x++) {
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for (y = 0; y < this.calcResolution; y++){
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var posC = (x + y * this.calcResolution) * 4;
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var pos = fluid.IX[x][y];
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var cArray = this.colorFunctions[this.currColorFunc].call(this, D, U, V, pos);
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this.imageData.data[posC] = cArray[0]; // R
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this.imageData.data[posC + 1] = cArray[1]; // G
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this.imageData.data[posC + 2] = cArray[2]; // B
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this.imageData.data[posC + 3] = 255; //A
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}
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}
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this.context.putImageData(this.imageData, 0, 0);
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}else{
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// Slow fallback for oldie
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for (x = 0; x < this.calcResolution; x++) {
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for (y = 0; y < this.calcResolution; y++) {
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var pos = fluid.IX[x][y];
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var c =(D[pos] / 2);
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this.context.setFillColor(c , c, c , 1);
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this.context.fillRect(x, y, 1, 1);
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||||
}
|
||||
}
|
||||
}
|
||||
// Draw the line for creating an Emitter
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||||
if (this.line != null){
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||||
this.context.beginPath();
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this.context.lineWidth = 1;
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||||
this.context.strokeStyle = "rgb(255,255,255)";
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this.context.moveTo(this.line[0][0],this.line[0][1]);
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this.context.lineTo(this.line[1][0],this.line[1][1]);
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this.context.stroke();
|
||||
}
|
||||
},
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||||
|
||||
setColorFunction: function(colorFuncName){
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this.currColorFunc = "BW";
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},
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||||
|
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calcColorBW : function(D, U, V, pos){
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var bw = (D[pos] * 255 / 6) | 0;
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return [bw, bw, bw];
|
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},
|
||||
|
||||
calcColor : function(D, U, V, pos){
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||||
var r = Math.abs((U[pos] * 1300 ) | 0);
|
||||
var b = Math.abs((V[pos] * 1300 ) | 0);
|
||||
var g = (D[pos] * 255 / 6) | 0;
|
||||
|
||||
return [r, g, b];
|
||||
},
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||||
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calcUserColor : function(D, U, V, pos){
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var r = Math.abs((U[pos] *500* this.colorUser.R) | 0);
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var g = (D[pos] * this.colorUser.G) | 0;
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||||
var b = Math.abs((V[pos] *500* this.colorUser.B ) | 0);
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||||
|
||||
return [r, g, b];
|
||||
},
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||||
|
||||
drawLine : function (a0, a1, scale){
|
||||
var l0 = [a0[0]*scale, a0[1]*scale];
|
||||
var l1 = [a1[0]*scale, a1[1]*scale];
|
||||
|
||||
this.line = [l0, l1];
|
||||
},
|
||||
|
||||
removeLine : function(){this.line = null},
|
||||
};
|
||||
|
||||
|
||||
|
||||
var user = {
|
||||
displaySize : 500,
|
||||
canvas : null,
|
||||
canvasOffset : null,
|
||||
scale : 0,
|
||||
|
||||
mouseStart: [],
|
||||
mouseEnd : [],
|
||||
mouseLeftDown : false,
|
||||
mousePath : [],
|
||||
|
||||
mouseRightDown : false,
|
||||
mouseRightStart : [],
|
||||
|
||||
forceEmitters : [],
|
||||
|
||||
insertedDensity : 50,
|
||||
|
||||
init : function(canvas){
|
||||
this.canvas = $(canvas);
|
||||
|
||||
this.canvasOffset = this.canvas.offset();
|
||||
|
||||
var that = this;
|
||||
window.ontouchend = window.onmouseup = function(e){that.handleInputEnd(e);};
|
||||
canvas.ontouchstart = canvas.onmousedown = function(e){that.handleInput(e);};
|
||||
canvas.ontouchmove = canvas.onmousemove = function(e){that.handleInputMove(e);};
|
||||
canvas.oncontextmenu = function(e){e.preventDefault();};
|
||||
},
|
||||
|
||||
interact : function(D, U, V, size){
|
||||
var x, y, pos, i ;
|
||||
|
||||
if (this.mouseLeftDown){
|
||||
var dx = this.mouseStart[0] - this.mouseEnd[0];
|
||||
var dy = this.mouseStart[1] - this.mouseEnd[1];
|
||||
|
||||
var mousePathLength = Math.sqrt(dx * dx + dy * dy) | 0;
|
||||
mousePathLength = (mousePathLength < 1) ? 1 : mousePathLength;
|
||||
for ( i = 0; i < mousePathLength; i++) {
|
||||
x = (((this.mouseStart[0] - (i / mousePathLength) * dx)) * this.scale) | 0;
|
||||
y = (((this.mouseStart[1] - (i / mousePathLength) * dy)) * this.scale) | 0;
|
||||
|
||||
pos = fluid.IX[x][y];
|
||||
|
||||
U[pos] = -dx / 6;
|
||||
V[pos] = -dy / 6;
|
||||
D[pos] = this.insertedDensity;
|
||||
}
|
||||
this.mouseStart[0] = this.mouseEnd[0];
|
||||
this.mouseStart[1] = this.mouseEnd[1];
|
||||
}
|
||||
|
||||
for (i = 0;i<this.forceEmitters.length;i++){
|
||||
var posDir = this.forceEmitters[i];
|
||||
var pos = fluid.IX[posDir[0]*this.scale | 0][posDir[1]*this.scale | 0];
|
||||
U[pos] = posDir[2];
|
||||
V[pos] = posDir[3];
|
||||
}
|
||||
|
||||
},
|
||||
initFluidWithResolution : function(){
|
||||
fluid.init();
|
||||
this.setCanvasSize(fluid.settings.resolution);
|
||||
display.init(fluid.settings.resolution);
|
||||
},
|
||||
clearDisplay : function(){
|
||||
fluid.clear();
|
||||
this.forceEmitters = [];
|
||||
},
|
||||
|
||||
setDisplay : function(e){
|
||||
var displaySize = parseInt(e);
|
||||
if (displaySize === 0){ // 1:1
|
||||
this.setDisplaySize(fluid.getSettings().resolution);
|
||||
}else{
|
||||
this.setDisplaySize(displaySize);
|
||||
}
|
||||
},
|
||||
setCanvasSize : function(size){
|
||||
this.canvas.attr("width", size);
|
||||
this.canvas.attr("height", size);
|
||||
this.calculateScale();
|
||||
},
|
||||
|
||||
setDisplaySize : function(size){
|
||||
$('#wrapper').width(size);
|
||||
this.canvas.width(size);
|
||||
this.canvas.height(size);
|
||||
this.calculateScale();
|
||||
},
|
||||
|
||||
calculateScale : function(){
|
||||
this.scale = fluid.getResolution() / this.canvas.width();
|
||||
this.canvasOffset = this.canvas.offset();
|
||||
},
|
||||
|
||||
handleInput : function(e){
|
||||
if (e.type === "touchstart"){
|
||||
this.mouseLeftDown = true;
|
||||
this.mouseEnd = this.mouseStart = [e.pageX - this.canvasOffset.left, e.pageY - this.canvasOffset.top];
|
||||
}else if (e.button !== undefined){
|
||||
var mPos = this.getMousePositon(e);
|
||||
if (e.button == 0){
|
||||
this.mouseLeftDown = true;
|
||||
this.mouseEnd = this.mouseStart = mPos;
|
||||
}else if (e.button == 2){
|
||||
this.mouseRightDown = true;
|
||||
this.mouseRightStart = mPos;
|
||||
}
|
||||
}
|
||||
e.preventDefault();
|
||||
},
|
||||
|
||||
handleInputMove : function(e){
|
||||
var mPos = this.getMousePositon(e);
|
||||
if (this.mouseLeftDown){
|
||||
if (e.type === "touchmove"){
|
||||
this.mouseEnd = [e.pageX - this.canvasOffset.left, e.pageY - this.canvasOffset.top];
|
||||
}else{
|
||||
this.mouseEnd = mPos;
|
||||
}
|
||||
}
|
||||
if (this.mouseRightDown){
|
||||
display.drawLine(this.mouseRightStart, mPos, this.scale);
|
||||
}
|
||||
},
|
||||
handleInputEnd : function(e){
|
||||
this.mouseLeftDown = false;
|
||||
if (this.mouseRightDown){
|
||||
this.mouseRightDown = false;
|
||||
var endPos = this.getMousePositon(e);
|
||||
var x = this.mouseRightStart[0];
|
||||
var y = this.mouseRightStart[1];
|
||||
|
||||
var dx = -(x - endPos[0]) / 10;
|
||||
var dy = -(y - endPos[1]) / 10;
|
||||
this.forceEmitters.push([x, y, dx, dy]);
|
||||
display.removeLine();
|
||||
}
|
||||
},
|
||||
getMousePositon : function (e){
|
||||
var mouseX, mouseY;
|
||||
|
||||
if(e.offsetX) {
|
||||
mouseX = e.offsetX;
|
||||
mouseY = e.offsetY;
|
||||
}
|
||||
else if(e.layerX) {
|
||||
mouseX = e.layerX;
|
||||
mouseY = e.layerY;
|
||||
}
|
||||
return [mouseX, mouseY];
|
||||
}
|
||||
};
|
||||
|
||||
var canvas = document.getElementById("d");
|
||||
var display = new Display(canvas);
|
||||
var fluid = new NavierStokes({
|
||||
callbackDisplay : function(D, U, V, size){
|
||||
display.density(D, U, V, size);
|
||||
},
|
||||
callbackUser : function(D, U, V, size){
|
||||
user.interact(D, U, V, size);
|
||||
}});
|
||||
|
||||
user.init(canvas, fluid, display);
|
||||
user.initFluidWithResolution();
|
||||
|
||||
//Start Simulation
|
||||
function simulation(){
|
||||
window.requestAnimFrame(simulation);
|
||||
//var thisFrameTime = (thisLoop=new Date) - lastLoop;
|
||||
//frameTime+= (thisFrameTime - frameTime) / filterStrength;
|
||||
//lastLoop = thisLoop;
|
||||
fluid.update();
|
||||
};
|
||||
|
||||
// Run Simulation
|
||||
simulation();
|
||||
|
||||
19
articles/00180224/header.html
Normal file
19
articles/00180224/header.html
Normal file
@@ -0,0 +1,19 @@
|
||||
<div class="container-fluid bg-grey">
|
||||
<div class="row">
|
||||
<div class="col-sm-4">
|
||||
<br>
|
||||
<canvas id="d" width="64" height="64" style="width:100%;height:250px;display:block;position:relative;"></canvas>
|
||||
<br><p>ARTICLE</p>
|
||||
</div>
|
||||
<div class="col-sm-8">
|
||||
<h2>Test Fluid animation</h2>
|
||||
<h4>Try a new kind of visualisation</h4>
|
||||
<p>
|
||||
Inspired from <a href="https://codepen.io/FWeinb/pen/JhzvI" target="_blank">Fabrice Weinberg's code</a>
|
||||
</p>
|
||||
####BUTTON####
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="articles/20180224/fluid.js"></script>
|
||||
Reference in New Issue
Block a user