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156
methode/treemap/inc/treemap.php
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156
methode/treemap/inc/treemap.php
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<?php
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use codeagent\treemap\Treemap;
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use codeagent\treemap\presenter\ImagePresenter;
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use codeagent\treemap\presenter\NodeInfo;
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use codeagent\treemap\Gradient;
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// ---
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// --- Local fonctions
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// ---
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function rgb2hex($rgb) {
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$hex = "#";
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$hex .= str_pad(dechex($rgb[0]), 2, "0", STR_PAD_LEFT);
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$hex .= str_pad(dechex($rgb[1]), 2, "0", STR_PAD_LEFT);
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$hex .= str_pad(dechex($rgb[2]), 2, "0", STR_PAD_LEFT);
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return $hex; // returns the hex value including the number sign (#)
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}
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function hex2rgb($color){
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$color = str_replace('#', '', $color);
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if (strlen($color) != 6){ return array(0,0,0); }
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$rgb = array();
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for ($x=0;$x<3;$x++){
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$rgb[$x] = hexdec(substr($color,(2*$x),2));
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}
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return $rgb;
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}
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class topisto_treemap
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{
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private static function getRGB($methode, $gradient, $factor)
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{
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switch($methode)
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{
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case 0:
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$rgb = [rand(0,255),rand(0,255),rand(0,255)];
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break;
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case 1:
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$rgb = [80,80,80];
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break;
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case 2:
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$factor=rand(0,100);
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$rgb = [255,255,255];
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if ($factor < 50 ) $rgb = [255,0,0];
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if ($factor < 25 ) $rgb = [0,0,255];
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if ($factor < 10 ) $rgb = [255,255,0];
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break;
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case 3:
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$rgb = hex2rgb($gradient[1]->color($factor));
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break;
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case 4:
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$rgb = hex2rgb($gradient[2]->color($factor));
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break;
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case 999:
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$rgb = hex2rgb($gradient[3]->color($factor));
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break;
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default:
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$rgb = hex2rgb($gradient[0]->color($factor));
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}
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return $rgb;
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}
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public static function DrawBlock($the_block, $vImage, $x, $y, $width, $height, $methode, $type=1)
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{
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$full_area = $width * $height;
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if ($full_area == 0) $full_area = 1;
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$data = blockchain::getTransactionData($the_block, $type);
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$vBgColor = imagecolorallocate($vImage, 10, 10, 10);
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imagefilledrectangle($vImage, $x, $y, $x+$width, $y+$height, $vBgColor);
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// quelques gradient de couleurs ...
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$rgb1 = [rand(0,255),rand(0,255),rand(0,255)];
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$rgb2 = [rand(0,255),rand(0,255),rand(0,255)];
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$gradient = [];
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$gradient[] = new Gradient(['0.0' => '#f75557', '0.5' => '#646a82', '1.0' => '#5ad87b']);
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$gradient[] = new Gradient(['0.0' => '#FF69B4', '1.0' => '#FF5555']);
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$gradient[] = new Gradient(['0.0' => rgb2hex($rgb1), '1.0' => rgb2hex($rgb2)]);
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$gradient[] = new Gradient(['0.0' => '#FFFFFF', '1.0' => '#000000']);
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if ($type == 4)
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{
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// Cas particulier pour la récompense
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$reward = 0;
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foreach($data as $v) $reward += $v['value'];
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$pct = $reward / 5000000000.0;
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$w = round($width * $pct);
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$h = round($height * $pct);
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$x1 = $x + (($width/2) - ($w /2));
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$y1 = $y + (($height/2) - ($h /2));
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$rgb = self::getRGB($methode, $gradient, $pct*100);
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$vFgColor = imagecolorallocate($vImage, $rgb[0], $rgb[1], $rgb[2]);
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$rgb = self::getRGB(999, $gradient, $pct*100);
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$vBgColor = imagecolorallocate($vImage, $rgb[0], $rgb[1], $rgb[2]);
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if (($h < 2)&&($w< 2))
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{
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imagesetpixel($vImage, $x1, $y1, $vFgColor);
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} else {
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$x2 = $x1 + $w;
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$y2 = $y1 + $h;
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imagefilledrectangle($vImage, $x1, $y1, $x2, $y2, $vFgColor);
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imagerectangle($vImage, $x1, $y1, $x2, $y2, $vBgColor);
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}
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} else {
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$treemap = new Treemap($data, $width, $height);
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$map = $treemap->getMap();
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$m = count($map);
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$flag_contour = true;
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for($mm = 0; $mm < $m; $mm++)
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{
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$tx = $map[$mm];
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$factor = (($tx['_rectangle']->width * $tx['_rectangle']->height) / $full_area)*100.0;
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$x1 = $x + $tx['_rectangle']->left;
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$y1 = $y + $tx['_rectangle']->top;
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// if (($x1 == ($x+$width))||($x1 == ($y+$height))) break;
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$rgb = self::getRGB($methode, $gradient, $factor);
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// Pas de noir absolu
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if (($rgb[0]+$rgb[1]+$rgb[2]) == 0)
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$vFgColor = imagecolorallocate($vImage, 10, 10, 10);
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else
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$vFgColor = imagecolorallocate($vImage, $rgb[0], $rgb[1], $rgb[2]);
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$rgb = self::getRGB(999, $gradient, $factor);
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$vBgColor = imagecolorallocate($vImage, $rgb[0], $rgb[1], $rgb[2]);
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$x2 = $x1 + $tx['_rectangle']->width;
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$y2 = $y1 + $tx['_rectangle']->height;
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if ($x1 > ($x+$width)) $x1 = ($x+$width);
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if ($y1 > ($y+$height)) $y1 = ($y+$height);
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if ($x2 > ($x+$width)) $x2 = ($x+$width);
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if ($y2 > ($y+$height)) $y2 = ($y+$height);
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imagefilledrectangle($vImage, $x1, $y1, $x2, $y2, $vFgColor);
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if ((($x2-$x1) > 2)||(($y2-$y1) > 2))
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imagerectangle($vImage, $x1, $y1, $x2, $y2, $vBgColor);
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}
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}
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}
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}
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?>
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